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Titlebook: Blended Learning. Enhancing Learning Success; 11th International C Simon K.S. Cheung,Lam-for Kwok,Jumpei Tokito Conference proceedings 2018

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发表于 2025-3-23 10:29:45 | 显示全部楼层
0302-9743  Experiences in Blended Learning, Content Development for Blended Learning, Assessment for Blended Learning, Computer-Support Collaborative Learning, Improved Flexibility of Learning Processes, Open Educational Resources, and Pedagogical and Psychological Issues. .978-3-319-94504-0978-3-319-94505-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
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https://doi.org/10.1007/978-3-476-03483-0ing approach, deep or shallow, can be chosen according to personal learning goal on a slide-by-slide basis. Student-centered learning is empowered to a high level of granularity in a blended learning environment. Lecturers may update slide-based lecture notes more effectively and efficiently than separate sets of slides and lecture notes.
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Lentiviruses as Vectors for CNS Diseases,nts to a new perspective that coordinates space, activity and community. It is reasoned that this holistic perspective will contribute to future blended learning models for innovation in schools, organizations and society as a whole.
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Lentivirus Gene Engineering Protocolse and design in the gamified activity. As a result, videos of the gamified math class have been analysed. From the results, it is found that differentiated teaching method by corresponding technology facilitates students’ comprehension and connection between game rules and knowledge point.
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Doxycycline Regulated Lentiviral Vectorsper. The sense of belonging of first-year students was found to increase significantly during the period of the group assignment. In addition, the group assignment was found to be most effective if it was administered in the first few weeks of study. The flexible nature of digital storytelling makes blending into any course straightforward.
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Application of Gamification to Blended Learning in Elementary Math Instructional Designe and design in the gamified activity. As a result, videos of the gamified math class have been analysed. From the results, it is found that differentiated teaching method by corresponding technology facilitates students’ comprehension and connection between game rules and knowledge point.
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A Digital Storytelling Group Assignment for Fostering Sense of Belonging of First-Year Studentsper. The sense of belonging of first-year students was found to increase significantly during the period of the group assignment. In addition, the group assignment was found to be most effective if it was administered in the first few weeks of study. The flexible nature of digital storytelling makes blending into any course straightforward.
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