期刊全称 | Beginning PBR Texturing | 期刊简称 | Learn Physically Bas | 影响因子2023 | Abhishek Kumar | 视频video | | 发行地址 | Is one of few books available in the market on this technology.Serves as a self-training manual for beginning Allegorithmic’s Substance Painter.Is an in-depth workflow guide for both real-time render | 图书封面 |  | 影响因子 | .Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine..Beginning PBR Texturing. covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered..This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow..What You Will Learn.Know the fundamentals of PBR-based texturing from the ground up.Create production-ready textured models from scratch.Integrate PBR textures with standard 3D modeling and rendering applications.Create portfolio-ready renders using offline renderers.Who This Book Is For. .Beginners in the fields of 3D animation, computer graphics, and game technology. | Pindex | Book 2020 |
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