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Titlebook: Automotive User Interfaces; Creating Interactive Gerrit Meixner,Christian Müller Book 2017 Springer International Publishing AG 2017 automo

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楼主: 黑暗社会
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How to Achieve the Goal of Broadband for All safely), interfaces for secondary tasks (e.g., entertainment systems) are designed to reduce distraction threats to a minimum. However, it is not always only the driver who is interacting with the vehicle; passengers also interact with the car. They may support the driver in the primary task (e.g.,
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Kjetil Andersson,Øystein Foros,Frode Steenfotainment and safety applications in the vehicle. In this chapter we present several topics related to the development of application and systems that incorporate the user’s visual focus of attention. In the presented real-life experiments, 3D representations of both the vehicle’s interior and the
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A Comparison of ENUM Field Trialsm time to time. Recent research focused on handing over control entirely when automated systems reach their boundaries. Our overview on research in this domain shows that handovers are feasible, however, they are not a satisfactory solution since human factor issues such as reduced situation awarene
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Governance of Communication Networksmount of research applied to the vehicle cockpit is increasing, with the advent of (highly) automated driving, as the range of interaction that is possible in a driving vehicle expands. However, as opportunities increase, so does the number of challenges that automotive user experience designers and
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Structures of Environmental Governanceotainment systems. Even in the age of automation, the human will need to be in the loop for monitoring, taking over control, or making decisions. In these cases, poorly designed systems could lead to needless attentional demands imparted on the driver, taking it away from the primary driving task. E
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https://doi.org/10.1057/9780230281950 in and around private passenger vehicles. Understanding what those experiences are for drivers around the world presents an opportunity for designing novel interactive experiences, technologies, and user interfaces for vehicles. In this chapter, we present a set of tools, methodologies, and practic
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Automotive User Interfaces978-3-319-49448-7Series ISSN 1571-5035 Series E-ISSN 2524-4477
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