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Titlebook: Volume Graphics 2001; Proceedings of the J Klaus Mueller,Arie E. Kaufman Conference proceedings 2001 Springer-Verlag/Wien 2001 3D.CAD.Raytr

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vlib: A Volume Graphics APIand more. We also discuss a volumetric ray-tracing algorithm for producing high quality images with a minimal memory overhead. The paper closes with some comments on our Open Source implementation of the interface and its underlying graphics system.
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Data Level Comparison of Surface Classification and Gradient Filtersy using intermediate information. Based on this methodology, we also present new data level metrics and examples of analyzing differences in surface classification and gradient calculation. Please refer to www.cse.ucsc.edu/research/avis/dvr.html for a full color version of this paper.
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Splatting With Shadows, instead of using the constant light source intensity. Once the light volume is computed, the actual rendering is only marginally more expensive than in the unshadowed case. The rendered images, however, convey three-dimensional relationships much better and look considerably more realistic, which
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An Architecture For Interactive Tetrahedral Volume Renderingchitecture and new primitives is a 72 to 85 times increase in performance over triangle graphics hardware approaches. These improvements make it possible to use volumetric tetrahedral meshes in interactive applications.
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Parallelizing the ZSWEEP Algorithm for Distributed-Shared Memory Architecturesthe sequential algorithm to work on shared-memory machines. We report on the performance of our implementation, and show that the . ZSWEEP is naturally cache friendly, achieves fast rendering times, and substantial speedups on all the machines we used for testing. On one processor of our Origin 3000
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