书目名称 | Volume Graphics | 编辑 | Min Chen,Arie E. Kaufman,Roni Yagel | 视频video | | 概述 | There are very few available books on this newly emerging topic.Contains a 16-page colour section showing examples of 3D images produced using the techniques described.Contains a glossary of terms | 图书封面 |  | 描述 | Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surfac | 出版日期 | Book 2000 | 关键词 | 3D; 3D graphics; Animation; Nurbs; computer graphics; computer vision; finite element method; graphics; hype | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4471-0737-8 | isbn_softcover | 978-1-85233-192-4 | isbn_ebook | 978-1-4471-0737-8 | copyright | Springer-Verlag London Limited 2000 |
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