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Titlebook: Virtual, Augmented and Mixed Reality. Multimodal Interaction; 11th International C Jessie Y.C. Chen,Gino Fragomeni Conference proceedings 2

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Presence, Immersion and Usability of Mobile Augmented Realityels of usability, presence and immersion as provided by these four different display configurations of Mobile AR. We also control another related factor, namely the amount of ambient light, which might have similar effects according to the different display types, carrying out the experiment under t
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Explorations in AR: Finding Its Valuens of potential end users, in order to help in the design and engineering of these devices. We argue that the value of exploratory studies of such as these lies in its potential to delve into innovative paths and their potential implications, otherwise difficult to trace.
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Spherical Layout with Proximity-Based Multimodal Feedback for Eyes-Free Target Acquisition in Virtua that three types of feedback significantly reduce acquisition errors. In contrast, no significant difference was found between spherical and cylinder layouts on time performance and acquisition accuracy, however, most participants prefer the spherical layout for comfort. The results suggest that th
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Information Design for XR Immersive Environments: Challenges and Opportunities total immersion is discussed as the reader moves through the elements of the cyclical framework. A solution space leveraging cognitive science, information design, and transmedia learning highlights key challenges facing contemporary XR designers. Challenges include but are not limited to interleav
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Marker Concealment Using Print Color Correction and Its Application result of Printer-A RGB color code on the top of markers pressed by Printer-B and the sole result of Printer-A RGB color code. As a result, the color difference between the marker, the overlapping part of the picture and the picture part was reduced, and the marker was concealed so that it was not
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A Multimodal Interface for Virtual Information Environmentse using input from voice, hand gestures, and eye gaze to interact with information in a virtual environment. A definition for a virtual environment tailored for the presentation and manipulation of information is introduced along with a new metaphor for multimodal interactions within a virtual environment.
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