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Titlebook: Virtual, Augmented and Mixed Reality; 16th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings 2024 The Editor(s) (if a

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Study of Perception and Cognition in Immersive Digital Twins for Robotic Assembly Processesd learning. The primary outcomes of this research study underscored the relationships between perception and cognition while also emphasizing the impact of a participant’s background in influencing their perception of the target robotics assembly environments.
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Assessing the Influence of Passive Haptics on User Perception of Physical Properties in Virtual Realngible surface was experienced first. The paper presents details on the implementation of the air hockey simulation and the setup within the testing environment as well as the statistical analysis performed on the collected data, offering practical recommendations for future applications.
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Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closreferences for object manipulation. Our collected dataset includes the trajectory of hand gestures and eye gaze, which are captured by Articulated Hand Tracking (AHAT), inertial measurement unit (IMU) and other sensors. Our analysis showed that users have different gesture preferences for different categories of referents.
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0302-9743 Mixed Reality, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024...The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions...The
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LimberUI: A Model-Based Design Tool for 3D UI Layouts Accommodating Uncertainty in Context of Use an UI layouts. Second, we introduce .: a novel model-based 3D UI layout design toolkit that can create layouts that accommodate the context of deployment as well as the unique perceptual, cognitive, and physical capabilities of the user.
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