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Titlebook: Virtual, Augmented and Mixed Reality; 13th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings 2021 Springer Nature Swi

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Edmilson Domaredzki Verona,Beatriz Regina Brum,Claiton de Oliveira,Silvio Ricardo Rodrigues Sanches, reform. Since each innovation studied has taken its own unique approach, the set as a whole spans the spectrum from curriculum development to systemic reform, from con­ centrating on particular school populations to addressing all of K-12 education. Yet these reform projects share a common context,
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Consistency in Multi-device Service Including VR: A Case Studyted to experience the VR and WebGL versions of the game to spot inconsistency issues. After that, the game was modified according to the survey results and evaluated by the participants again. The evaluation result showed that consistency was improved. We proposed three consistency design principles
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The Effect of Body-Based Haptic Feedback on Player Experience During VR Gamingout a haptic vest in terms of players’ sense of presence and PX during the gameplay. As a whole, these results indicate that providing body-based haptic feedback using a haptic vest may not always increase sense of presence and PX levels when playing a rhythm game in VR.
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