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Titlebook: Virtual and Mixed Reality - Systems and Applications; International Confer Randall Shumaker Conference proceedings 2011 Springer-Verlag Gmb

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楼主: ARSON
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0302-9743 ly reviewed and selected from numerous submissions. The papers are organized in the following topical sections: VR in education, training and health; VR for culture and entertainment; virtual humans and avatars; developing virtual and mixed environments.978-3-642-22023-4978-3-642-22024-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation sessions, one using the Wii System with a commercial game, another using an ad hoc developed game on a PC, and another using a mixed reality version of the same game were held. In synthesis results have shown the MR system is regarded to be useful for a larger number of patients, in particular the ones in the more acute phase after stroke.
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Serious Games for Psychological Health Educationnstructional tools. The current body of research on virtual learning environments and serious games as they relate to psychological treatment shows promising results, especially in the case of the instructional interventions that provide an optimal blend of education and training and focus on the ps
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Mechatronic Prototype for Rigid Endoscopy Simulation of touch. This article covers the mechatronic design of a rigid endonasal endoscopy simulator that allows the user to feel force feedback collisions with the anatomical structures during navigation in a virtual environment. The mechatronic system design provides tactile feedback information with th
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Patterns of Gaming Preferences and Serious Game Effectivenessrceived usefulness. Current work with the TAM includes extending the assessment framework to domains such as serious games as well as how other typically under-researched factors, such as gender, affect technology use. The current work reports on how there are gender differences in both game playing
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