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Titlebook: Virtual and Mixed Reality - Systems and Applications; International Confer Randall Shumaker Conference proceedings 2011 Springer-Verlag Gmb

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楼主: ARSON
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Virtual Reality as Knowledge Enhancement Tool for Musculoskeletal Pathologyime 3D visualisation in order to inform General Practitioners (GPs) and allied health professionals as well as educate patients on musculoskeletal issues and particularly lower back pain. The proposed application offers a selection of 3D spinal anatomical and pathological models with embedded inform
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Farming Education: A Case for Social Games in Learningtion of concepts while framing those experiences in terms of social activities, social games are filling a void not adequately filled by other games and may turn out to be power learning tools. Their potential use in education is still in its infancy as many consider how the characteristics unique t
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Sample Size Estimation for Statistical Comparative Test of Training by Using Augmented Reality via T sequence of statistical procedures that will lead to determine the estimated work sample size (n̂) according to the level of significance required by the aeronautical sector or a justified similar one and the estimated (sometimes preconceived) value of the plus-minus error (E or E±). We used the Ko
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Enhancing English Learning Website Content and User Interface Functions Using Integrated Quality Assed the Kano Model to identify attractive quality attributes of the content and user interface functions of an English learning website. The Importance-Satisfaction Model was used to determine the interface functions that need to be improved. Findings of the study led to the conclusion that the conte
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Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Usogress of a patient who previously suffered from a stroke. We developed virtual game environments which were host to a progressive set of training tasks from precise fine motor movements to reaching movements that involve full arm and shoulder activity. Concurrently, the therapist monitored the prog
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VClav 2.0 – System for Playing 3D Virtual Copy of a Historical Clavichordlifelike using Virtual Reality gloves to “play” music. The real clavichord was constructed by the famous maker in 18th century, Johann Adolph Hass from Hamburg, and is at the exposition in the Museum of Musical Instruments in Poznan, Poland (department of the National Museum). This is a system power
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