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Titlebook: Virtual and Mixed Reality; Third International Randall Shumaker Conference proceedings 2009 Springer-Verlag Berlin Heidelberg 2009 3D user

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Towards an Advanced Framework for Whole Body Interactions and the feedback required to support such interaction. The framework is based on the principles of Autonomic Computing and aims to provide adaption and robustness in the management of whole body interaction. Finally we present some example case studies of how such a framework could be used.
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Evaluation of Body Sway and the Relevant Dynamics While Viewing a Three-Dimensional Movie on a Head- the degree of determinism in the dynamics of the sway in the center of gravity with respect to viewing 3D movies on HMD. As a result, the dynamics of the sway during and before the exposure was considered to be stochastic. Thus, exposure to 3D movies would not change the dynamics to a deterministic one.
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The ‘H’ in HCI: Enhancing Perception of Interaction through the Performativef scale between these extremes and there have been few attempts to seek the integration of systems that were designed for distinct contexts and tasks. The proposition that motivated the Scale project team was that through such systems integration it would be possible to create an enhanced perception
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Advanced Interaction Techniques for Augmented Reality Applicationsing traditional input devices. AR tracking, display technology and software has progressed to the point where commercial applications can be developed. However there are opportunities to provide new advanced interaction techniques for AR applications. In this paper we describe several interaction me
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Methods for Quantifying Emotion-Related Gait Kinematics of this paper was to use motion capture data to assess emotion-related gait kinematics of hip and shoulder sagittal plane movement to evaluate the feasibility of using functional data analysis (FDA) for developing quantitative models. Overall, FDA was an effective method for comparing gait waveform
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