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Titlebook: Virtual Worlds; First International Jean-Claude Heudin Conference proceedings 1998 Springer-Verlag Berlin Heidelberg 1998 Digital Realism.

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Color Segmentation and Color Correction Using Lighting and White Balance Shiftsreen technique (weather man method) by exploiting the color shifts of light sources and filtering each camera lens and correcting white balances for each camera. we compressed the colors of the scene background into a chromaticity subspace to make the foreground-background segmentation easier to per
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Designing Emergence in Animated Artificial Life Worlds which evolve locomotion anatomy and motion over time. In this scheme, increasing levels of emergent behavior are enabled by designing more autonomy into the simulation on progressively deeper levels. A set of simulations are discussed to illustrate how this methodology was developed, with the most
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Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behavioursbetween data items through the amount of time each fish spends near others. It is an example of a biologically inspired approach to data visualisation in virtual worlds, as well as being one of the first uses of VRML 2.0 and Java to create Artificial Life. We describe an initial application of the s
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Nerve Garden: A Public Terrarium in Cyberspace of methods and technologies, including L-systems, Java, cellular automata, and VRML. Nerve Garden is a work in progress designed to provide a compelling experience of a virtual terrarium which exhibits properties of growth, decay and cybernetics reminiscent of a simple ecosystem. The goals of the N
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A Two Dimensional Virtual World to Explain the Genetic Code Structure?f structural levels (3), same number of elements at each level (4, 64 and 20), same relationships between the elements of the different levels. To conclude, we formulate one hypothesis to explain these results and consequently we propose new ways of research in Artificial Life, but also in structura
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Conference proceedings 1998 a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher intere
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Real Face Communication in a Virtual Worldlindrical projection is employed using a composed image from the two images. A reconstructed head is animated immediately and is able to talk with given text, which is transformed to corresponding phonemes and visemes. We also propose a system for individualized face-to-face communication through network using MPEG4.
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