书目名称 | Virtual Sociocultural Convergence | 编辑 | William Sims Bainbridge | 视频video | | 概述 | Provides a theoretical basis for human-centered computing in online virtual communities.Explores the convergence of the arts, humanities, social sciences, and information technology in understanding t | 图书封面 |  | 描述 | This book explores the remarkable sociocultural convergence in multiplayer online games and other virtual worlds, through the unification of computer science, social science, and the humanities. The emergence of online media provides not only new methods for collecting social science data, but also contexts for developing theory and conducting education in the arts as well as technology. Notably, role-playing games and virtual worlds naturally demonstrate many classical concepts about human behaviour, in ways that encourage innovative thinking. The inspiration derives from the internationally shared values developed in a fifteen-year series of conferences on science and technology convergence..The primary methodology is focused on sending avatars, representing classical social theorists or schools of thought, into online gameworlds that harmonize with, or challenge, their fundamental ideas, including technological determinism, urban sociology, group formation,freedom versus control, class stratification, linguistic variation, functional equivalence across cultures, behavioural psychology, civilization collapse, and ethnic pluralism. ..Researchers and students in the social and b | 出版日期 | Book 2016 | 关键词 | social computing; human computer interaction; computer games; world of warfare; role playing computer ga | 版次 | 1 | doi | https://doi.org/10.1007/978-3-319-33020-4 | isbn_softcover | 978-3-319-81424-7 | isbn_ebook | 978-3-319-33020-4 | copyright | Springer International Publishing Switzerland 2016 |
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