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Titlebook: Virtual Reality and Augmented Reality; 17th EuroVR Internat Patrick Bourdot,Victoria Interrante,Gabriel Zachma Conference proceedings 2020

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Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditionsy to the proximity of the body of others. While we were able to show that social norms still exist in VR, our results did not show a main effect of the social settings on participants’ sensitivity to the transgression of proxemics norms. We discuss our results in the frame of the cross-fertilization
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Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments90. virtual rotations in a virtual forest, with different rotation gains applied. Participants have to choose whether or not the virtual rotation was greater than the physical one. Results showed that the point of subjective equality was different across the vignetting types, but not across the vign
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User Experience in Collaborative Extended Reality: Overview StudyThis paper aims to present an overview of research work on coexperience and analyses important aspects of human factors to be considered to enhance collaboration and user interaction in collaborative extended reality platforms, including: (i) presence-related factors, (ii) group dynamics and collabo
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Holistic Quality Assessment of Mediated Immersive Multisensory Social Communicational presence (= telepresence + agency) in the mediated environment and social interaction (= interaction + engagement) with the other persons therein. Initial validation studies confirm the content and face validity of the HSPQ. In future studies we will test the stability, sensitivity, and convergen
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VR as a Persuasive Technology “in the Wild”. The Effect of Immersive VR on Intent to Change Towards all, was found between presence and cued recall along with presence and intent to change. These results furthermore showed that presence could play a role in behavior modification and intent to change.
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