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Titlebook: Virtual Product Creation in Industry; The Difficult Transf Rainer Stark Book 2022 Springer-Verlag GmbH Germany, part of Springer Nature 202

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楼主: emanate
发表于 2025-3-26 21:20:54 | 显示全部楼层
how PLM and virtual product creation technology can be used.Today, digital technologies represent an absolute must when it comes to creating new products and factories. However, day-to-day product development and manufacturing engineering operations have still only unlocked roughly fifty percent of
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The Technology History of Virtual Product Creation,ply increasing need to store, exchange and manage such CAD and CAE models as well as other important product related information sets this chapter finally introduces the historic pathway of the new technology discipline Product Data Management (PDM).
发表于 2025-3-27 10:03:05 | 显示全部楼层
,Major Technology 4: Computer Aided Engineering—CAE,ow CAE can be successfully applied in product development. The reader gets inside on how CAE model build works and which assumptions are important to leverage CAE solutions for product verification. In addition, advanced technologies such as topology optimization are described and practical examples are illustrated.
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,Major Technology 8: Augmented Reality—AR,nt application areas are illustrated and described: product design and manufacturing, interactive CAE overlays for objects in life cycle usage, planning and commissioning, training, quality assurance and remote collaboration. The chapters also deals with different human interactions with AR and explains today‘s technological limitations.
发表于 2025-3-28 04:26:07 | 显示全部楼层
,The Big Picture—Information Technology in Enterprises,erstanding about the history of information technology, the major software foundations for operating systems as well as the principles and tasks of modern IT operations and innovations in enterprises.
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Motivation and Approach,on. The book‘s content structure is divided into three major parts. Part one starts with a prologue to lay out the difference in approach in the young technical field of (IT) digital supported Engineering and Virtual Product Creation throughout the last fifty years. Part one also explains the transi
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