书目名称 | Virtual Clothing | 副标题 | Theory and Practice | 编辑 | Pascal Volino,Nadia Magnenat-Thalmann | 视频video | | 概述 | The FIRST book on the topic.Combines theory and practice.Includes supplementary material: | 图书封面 |  | 描述 | In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi disciplinary approach has started, and the | 出版日期 | Book 2000 | 关键词 | 3D; 3D graphics; Animation; CAD; algorithms; cloth fashion; computational geometry; computer aided design ( | 版次 | 1 | doi | https://doi.org/10.1007/978-3-642-57278-4 | isbn_softcover | 978-3-642-63189-4 | isbn_ebook | 978-3-642-57278-4 | copyright | Springer-Verlag Berlin Heidelberg 2000 |
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