找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Videogame Sciences and Arts; 12th International C Inês Barbedo,Bárbara Barroso,João Paulo Sousa Conference proceedings 2022 Springer Nature

[复制链接]
楼主: Suture
发表于 2025-3-27 00:09:05 | 显示全部楼层
发表于 2025-3-27 05:02:48 | 显示全部楼层
,Recent Trends in the Portuguese Video Game Industry: 2016 – 2020,in expectations regarding the development of this industry in the national context. Methodologically, the video game sector is characterized based on the collection and analysis of original data from a survey conducted with video game companies and independent creators, which develop activities in Portugal.
发表于 2025-3-27 06:35:18 | 显示全部楼层
发表于 2025-3-27 11:57:48 | 显示全部楼层
,Recent Trends in the Portuguese Video Game Industry: 2016 – 2020,e evolution of the video game industry on a national scale. This paper presents information on the current situation and recent trends (2016–2020) in the video game sector in Portugal (companies, employment, products, economic and financial situation, networks, and public support), as well as the ma
发表于 2025-3-27 16:18:39 | 显示全部楼层
Video Game Specialized Media in Basque Language,language, but also on the informative demands of the video game consumers from the Basque Country. This research is set in the context of regional or minority languages in Europe and helps to draw the current situation of media in places that struggle to maintain their own identity and culture. Firs
发表于 2025-3-27 17:47:19 | 显示全部楼层
发表于 2025-3-27 21:56:21 | 显示全部楼层
Game Based Learning in Science Fiction,ned genre not only as entertainment, but also as an experimental and technoscientific laboratory. In these narratives, different problems will be analyzed with which to approach Game Based Learning in relation with psychometrics, behaviorism and non-directive pedagogies.
发表于 2025-3-28 02:37:08 | 显示全部楼层
发表于 2025-3-28 08:45:20 | 显示全部楼层
Reward-Mediated Individual and Altruistic Behavior,oblem when reasoning about social dilemmas, which have a plethora of real-world counterparts in the fields of education, health, and economics. Weighing how incentives influence in-game behavior, our study examines individual and altruistic interactions in the context of a game task, by analyzing th
发表于 2025-3-28 11:17:00 | 显示全部楼层
Interviewing a Virtual Suspect: Conversational Game Characters Using Alexa,mes is an ever evolving field, especially with advances in Natural Language Processing. In that vein, there has been a increasing number of conversational agents with natural language interaction capabilities deployed into video games. In this paper, we improve the Virtual Suspect game with a natura
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 吾爱论文网 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
QQ|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-8-5 05:51
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表