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Titlebook: Video Games and Storytelling; Reading Games and Pl Souvik Mukherjee Book 20151st edition The Editor(s) (if applicable) and The Author(s) 20

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发表于 2025-3-21 18:50:17 | 显示全部楼层 |阅读模式
书目名称Video Games and Storytelling
副标题Reading Games and Pl
编辑Souvik Mukherjee
视频video
图书封面Titlebook: Video Games and Storytelling; Reading Games and Pl Souvik Mukherjee Book 20151st edition The Editor(s) (if applicable) and The Author(s) 20
描述The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
出版日期Book 20151st edition
关键词Videogame; Storytelling; Digital Narrative; Ludology; Game Studies; Deleuze; Affect; Derrida; Supplementarit
版次1
doihttps://doi.org/10.1057/9781137525055
isbn_softcover978-1-349-58014-9
isbn_ebook978-1-137-52505-5
copyrightThe Editor(s) (if applicable) and The Author(s) 2015
The information of publication is updating

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发表于 2025-3-22 00:15:57 | 显示全部楼层
Machinic Stories: The Literature Machine, Technicity and the Computer Gameughts’ (Kittler, 1997, p. 13). Nietzsche’s comment links technology to what he calls ‘our thoughts’: by implication, this can also mean what is understood by ‘text’, especially in the broader Barthesian sense, of something that is not restricted to materiality. Nietzsche’s comment, made over a centu
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(W)Reading the Machinic Game-Narrativefrom existing open-source systems, just as their peers studying a language learn from the great literature’ (Spinellis, 2006, p. xxvii). This comparison between reading code and reading literature cannot be considered fortuitous; rather it vindicates and simultaneously follows from the machinic natu
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Playing in the Zone of Becoming I: Agency and Becoming in Video Gameseader, both reading and scripting the story, or is it the game designer who shapes the outline of the plot and the spaces of possibility? Finally, what about the Prince himself — as the embodiment of the artificially intelligent processes and the algorithmic environment of the game? The multiple nar
发表于 2025-3-22 23:02:07 | 显示全部楼层
Playing in the Zone of Becoming II: ‘Becoming’ as Identity-Formation in Video Gameswho has been left for dead on the outskirts of the Zone, suffering from a complete memory loss. The progress in the gameplay therefore involves the development of the identity of the protagonist in the game’s ‘plot’ (or the .) and simultaneously, also that of the player. Within the space of possibil
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