找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Video Game Influences on Aggression, Cognition, and Attention; Christopher J. Ferguson Book 2018 Springer International Publishing AG, par

[复制链接]
查看: 27236|回复: 56
发表于 2025-3-21 16:45:34 | 显示全部楼层 |阅读模式
书目名称Video Game Influences on Aggression, Cognition, and Attention
编辑Christopher J. Ferguson
视频videohttp://file.papertrans.cn/983/982913/982913.mp4
概述Examines ongoing scientific debates and diverging scholarly perspectives with regard to video games and their effects on players.Sets an objective tone that eschews the often-polarizing disputes about
图书封面Titlebook: Video Game Influences on Aggression, Cognition, and Attention;  Christopher J. Ferguson Book 2018 Springer International Publishing AG, par
描述.This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis.  Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. .. .Key questions addressed include: ..·         Do violent video games promote violence?..·         Does video game addiction exist?..·         Should parents limit children’s use of interactive media?..·         Do action video games promote visual attention?..·         Does sexist content in video games promote misogyny in real life? ..·         Can video games slow the progress of dementia?..·         Are video games socially isolating?.Video Game Influences on Aggression, Cognition, and Attention. is a must-have resource for
出版日期Book 2018
关键词Addiction and video games; Aggression and video games; Alzheimer’s Disease and video games; Attention a
版次1
doihttps://doi.org/10.1007/978-3-319-95495-0
isbn_softcover978-3-030-07044-1
isbn_ebook978-3-319-95495-0
copyrightSpringer International Publishing AG, part of Springer Nature 2018
The information of publication is updating

书目名称Video Game Influences on Aggression, Cognition, and Attention影响因子(影响力)




书目名称Video Game Influences on Aggression, Cognition, and Attention影响因子(影响力)学科排名




书目名称Video Game Influences on Aggression, Cognition, and Attention网络公开度




书目名称Video Game Influences on Aggression, Cognition, and Attention网络公开度学科排名




书目名称Video Game Influences on Aggression, Cognition, and Attention被引频次




书目名称Video Game Influences on Aggression, Cognition, and Attention被引频次学科排名




书目名称Video Game Influences on Aggression, Cognition, and Attention年度引用




书目名称Video Game Influences on Aggression, Cognition, and Attention年度引用学科排名




书目名称Video Game Influences on Aggression, Cognition, and Attention读者反馈




书目名称Video Game Influences on Aggression, Cognition, and Attention读者反馈学科排名




单选投票, 共有 0 人参与投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 23:45:21 | 显示全部楼层
Violent Video Games , Contribute to Aggression,g key approaches and findings from survey research and experimental methodology. We trace through some of the main features of the debate surrounding the topic, present the grounds on which we arrive at our own interpretive position, and make some suggestions for future research. We find that effect
发表于 2025-3-22 01:59:24 | 显示全部楼层
The Infamous Relationship Between Violent Video Game Use and Aggression: Uncharted Moderators and Se for the effects of VVGs on aggression across three different types of research – (1) experimental, lab-based studies, (2) cross-sectional and longitudinal studies, and (3) epidemiological studies of societal violence (e.g. violent crime rates). Although the idea that playing VVGs causes aggression
发表于 2025-3-22 08:17:23 | 显示全部楼层
发表于 2025-3-22 08:57:30 | 显示全部楼层
发表于 2025-3-22 16:48:23 | 显示全部楼层
发表于 2025-3-22 17:37:59 | 显示全部楼层
发表于 2025-3-22 22:34:58 | 显示全部楼层
Playing Action Video Games Boosts Visual Attention,dies have concentrated on visual attentional processing. Action games place considerable demands on the spatial and temporal allocation of attentional processing, since players are required to perform multiple tasks simultaneously while constantly adapting to the rapidly changing game environment. P
发表于 2025-3-23 05:24:29 | 显示全部楼层
Action Video Games , Promote Visual Attention,ay might have negative or positive effects on the gamer. Much of the scientific research on gaming has focused on whether game play might increase aggression or encourage violence. However, a growing body of research over the past few decades has also explored whether video games are good for us, sp
发表于 2025-3-23 08:08:14 | 显示全部楼层
The Concerns Surrounding Sexist Content in Digital Games,ely, many representations and rules within digital game worlds reinforce harmful sexist beliefs and attitudes belonging to the real social world. Male and female digital game characters are portrayed as sexist archetypes, and some games feature sexist themes and rulesets which depict women as object
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 吾爱论文网 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
QQ|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-9-20 23:57
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表