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Titlebook: VR, Simulations and Serious Games for Education; Yiyu Cai,Wouter van Joolingen,Zachary Walker Book 2019 Springer Nature Singapore Pte Ltd.

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Virtual Reality Engine Disassembly Simulation with Natural Hand-Based Interaction,oposed to apply VR in aerospace engineering education and engine MRO training by simulating a virtual turbofan engine disassembly process. Natural hand-based gesturing solutions are investigated to enhance participants’ interaction with the serious game.
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2197-9685 f-the-art technology in serious games applications and simulThis book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of t
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Introduction,heir applications. Springer, Berlin, .; Cai et al. in Simulation and serious games in education. Springer, Berlin, .) to promote simulation and serious gaming. The eleven chapters book presents a multi-facet view of simulation and serious games for educational applications from STEM to Special Needs
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Pedagogy in Educational Simulations and Games,neering and mathematics (STEM) domains. In this paper, we present and reflect on some of our research findings from a series of studies on a computer simulation in the domain of electricity. These studies used the same simulation with varying instructional designs and over a range of grades. Interes
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Evaluation of a Re-designed Framework for Embodied Cognition Math Games,esulted into the development of applications in different areas including mathematics. This paper reports one part of a larger series of studies on the design and implementation of embodied cognition-based mathematics educational systems. We describe the evaluation of a game called ., a wearable-bas
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