书目名称 | VR, Simulations and Serious Games for Education | 编辑 | Yiyu Cai,Wouter van Joolingen,Zachary Walker | 视频video | | 概述 | Presents a collection of extended papers from the 2016 Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG).Highlights state-of-the-art technology in serious games applications and simul | 丛书名称 | Gaming Media and Social Effects | 图书封面 |  | 描述 | This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. . .The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education.. .A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.. | 出版日期 | Book 2019 | 关键词 | Educational Games; Educational Simulations; Augmented Reality; Virtual Reality in Education; Autism Educ | 版次 | 1 | doi | https://doi.org/10.1007/978-981-13-2844-2 | isbn_softcover | 978-981-13-4810-5 | isbn_ebook | 978-981-13-2844-2Series ISSN 2197-9685 Series E-ISSN 2197-9693 | issn_series | 2197-9685 | copyright | Springer Nature Singapore Pte Ltd. 2019 |
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