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Titlebook: User Interfaces for Wearable Computers; Development and Eval Hendrik Witt Book 2008 Vieweg+Teubner Verlag | Springer Fachmedien Wiesbaden G

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Interruption Methods for Speech Interactionate findings and to make them comparable to previous findings for gesture interaction, the conducted experiment was closely related in its experiment setup to the previously presented experiment in chapter 8.
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Interdisciplinary Foundationsvelop useful and usable user interfaces for wearable computing applications. In particular, fields of research such as graphical design, psychology of perception and cognition, human-computer interaction, and Artificial Intelligence provide important basics and methods.
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An Approach for Developing Wearable User Interfacesrface design and its seamless integration into software development processes than years before. Since a productive integration of HCI knowledge into software development processes is not easy, a major challenge is to support ordinary software engineers, typically not familiar with latest HCI findin
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Interruption Methods for Gesture Interactionthe most crucial issues in wearable user interface design [DWPS06]. The appropriate management of interruptions is the foundation for an efficient interaction design and allows for optimizing task performance.
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Interruption Methods for Speech Interactionhapter presents a second user study conducted to investigate the properties of speech interaction to coordinate interruptions. Compared to glove-based gesture interaction, speech interaction offers real hands-free operation without even sporadically occupying a user’s hand during interaction. To rel
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Applications a number of applications that were successfully built and deployed using the current implementation of the WUI-Toolkit. Presented applications were developed according to the wearable application development process proposed in chapter 6. They are considered a first informal evaluation of the WUI-T
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Conclusions and Final Remarks thesis we have presented a systematic way to develop user interfaces for wearable computing applications. The systematic approach proposed mainly consists of a new evaluation method to evaluate wearable user interfaces or their artifacts in a controlled environment, as well as a special model-based
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Book 2008ktop paradigm. This is not only due to the very small size of the displays but also predominantly to the need for a much stronger dependency on the applications. In addition, they feature a use of environmental sensors which has never been seen before enabling applications to run in an Ambient Intel
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The Wearable User Interface Toolkitearable computing applications. The software architecture of the toolkit is presented along with its central technical aspects, and we will look at how the toolkit can be used by developers in the application development process.
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