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Titlebook: Usability- and Accessibility-Focused Requirements Engineering; First International Achim Ebert,Shah Rukh Humayoun,Simone D.J. Barbosa Conf

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Bridging the Gap Between Requirements Engineering and Human-Computer Interactionelated to usability and accessibility. It is dedicated to observations, concepts, approaches, frameworks and practices that promote understanding, facilitating, and increasing the awareness of the role of usability and accessibility requirements and their proper integration into the requirement engi
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Personas for Requirements Engineeringments engineering process. Personas provide a tool for the adequate documentation of users’ attributes and support the development team throughout the entire development process. Based on five research and development projects using personas, this approach describes the opportunities and challenges
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Experience Focused Requirements Gathering with Children and Young People - Balancing Player, Learner technology or service are children and young people. The research draws theory and practices from several disciplines: Human Computer Interaction (HCI) and Interaction Design (IXD) but also from psychology, educational technology and games..Research into children and young people’s requirement need
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Augmentative Requirements Engineeringns like media accessibility, information mobilization and consciousness need to be approached comprehensively, especially when dealing with sensitive user groups. Discovering, understanding and efficiently implementing proper requirements for augmentative and alternative communication is essential f
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Interplay of Requirements Engineering and Human Computer Interaction Approaches in the Evolution of d healthcare by providing timely information in right context, thus facilitating them to make informed decisions. Having identified lack of such information is badly affecting farmers in Sri Lanka we embarked on a project to develop a mobile based agriculture information system. We had to combine di
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Differentiating Conscious and Unconscious Eyeblinks for Development of Eyeblink Computer Input Syste individuals, for use in a prospective eyeblink user interface. The proposed method uses a frame-splitting technique that improves the time resolution by splitting a single interlaced image into two fields—even and odd. Measuring eyeblinks with sufficient accuracy using a conventional NTSC video cam
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