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Titlebook: Universal Access in Human-Computer Interaction. User and Context Diversity; 16th International C Margherita Antona,Constantine Stephanidis

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楼主: 调停
发表于 2025-3-23 13:27:32 | 显示全部楼层
JLoad: An Accessible Learning Object to Support Hearing Impaired in Learning Java Programmingent. These people often face various barriers to getting a proper education. In teaching and learning programming, the use of environments that are not adapted for people with hearing impairments can make it difficult to understand iconography signs, textual instructions, and the degree of abstracti
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Accessible Videos in Higher Education – Lost in Translation?!r) education. Learning videos are among the most important digital media in higher education [.]. However, if not designed accessible, videos pose new challenges [., .]. In line with the UN-CRPD and respective legislation, higher education has to be accessible for all students, including accessible
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Integrating Machine Learning with Augmented Reality for Accessible Assistive Technologies applications and use cases, bringing digital data into the physical world enabling experiences such as training staff on complicated machinery without the risks that come with such activities. Numerous other uses have been developed including for entertainment, with AR games and cultural experience
发表于 2025-3-24 01:51:10 | 显示全部楼层
Automated Generation of Digital Twin in Virtual Reality for Interaction with Specific Nature Ecosyst simulations for bog ecosystems (ecological systems) or peatlands in different countries and regions. Currently few technologies reflect data in an understandable way. There is also no suitable system that allows for different human actions and the visualization of consequences. Virtual reality tech
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HMD Eye-Tracking Measurement of Miniature Eye Movement Toward VR Image NavigationR) navigation system. Furthermore, we used the eye-tracking function of the Vive Pro Eye HMD to perform eye and rotational movement measurements of the HMD when gazing at a VR marker. We compared gazing at a fixed point with randomly bouncing linear motion along with horizontal and vertical motion b
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Designing AI-Support VR by Self-supervised and Initiative Selective Supportsr combination of sensing functions, e.g., support of gesture, head or body movement. In our proposal, to provide flexible support functions conditioned on VR contexts or user’s feedbacks, we propose to use a semi-automatic selection of interactive supports. In modeling of semi-selection by user’s fe
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0302-9743 tion, UAHCI 2022, held as part of the 24th International Conference, HCI International 2022, held as a virtual event, in June-July 2022... ..A total of 1271 papers and 275 posters included in the 39 HCII 2022 proceedings volumes. UAHCI 2022 includes a total of 73 papers; they focus on topics related
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