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Titlebook: Universal Access in Human-Computer Interaction. Design for All and eInclusion; 6th International Co Constantine Stephanidis Conference proc

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A Genesis of Thinking in the Evolution of Ancient Philosophy and Modern Software Developmentient philosophical discussion, the S-BPM method appears as the next logical step in the evolution of modeling methods. In the end, some research issues are discussed, for the S-BPM method as well as for modeling comparison in general.
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Design for the Information Societyof migrating, mobile societies. With the expansion and popularization of information and communication technologies in the last decades, traditional space-use patterns evolved. Divisions and borders between work and leisure, public and private slowly loose their importance. Users often seek “multi-u
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Classifying Interaction Methods to Support Intuitive Interaction Devices for Creating User-Centered- from game consoles etc., provide a more natural way of interaction. But the support in computer programs is currently a big challenge, because a high effort is to invest for developing an application that supports such alternative input devices. For this fact we made a concept for an interaction sy
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Emergent Design: Bringing the Learner Close to the Experienceimulations or games analyzes the best approach that would deliver an interactive learning experience; one that will harnesses growing forms of behavior, requiring both the learner and technology to engage in an open-ended cycle of productive feedback and exchange. According to Collins [1], “Beyond s
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Eliciting Interaction Requirements for Adaptive Multimodal TV Based Applicationslts of user trials conducted with a prototype of a multimodal system in order to elicit requirements for multimodal interaction and adaptation mechanisms that are being developed in order to design a framework to support the development of accessible ICT applications. Factors related to visual and a
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Making Task Modeling Suitable for Stakeholder-Driven Workflow Specificationss. It is shown how the development process of workflow specifications can be supported to get hierarchical, structured and sound specifications. Further on, a language CTML is introduced that was developed to specify activities in smart environment. The language has the potential to be used to speci
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A Method to Solve the Communication Gap between Designers and Usersctly via products? To develop the early stage prototypes for tests and surveys is one of the solutions. The research applies POE (Post-Occupancy Evaluation) on prototypes of students’ design cases repeatedly. The result revealed that product prototype POE can anticipate the performances of products
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