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Titlebook: Universal Access in Ambient Intelligence Environments; 9th ERCIM Workshop o Constantine Stephanidis,Michael Pieper Conference proceedings 2

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Applying the MVC Pattern to Generated User Interfaces with a Focus on Audiouires an adaption of the user interface to the device used. Declarative markup languages are considered to be a solution for single authoring user interfaces for different devices and modalities. This is a challenging task, since each device has its own characteristics. We present in this paper a no
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Scenarios for Personalized Accessible Multimedia Messaging Servicesion services for spas. Results of a survey are presented which was conducted to analyse the interest of potential users in services described by the scenarios. Additionally, the concept of media transformation for the realization of accessible multimedia messaging services and a basic architecture f
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Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experiencent intelligence environments, using a simple model of cognitive factors (Simplex Two). Emotional aspects of the user experience were the least well developed. A study of user experience, with two intelligent prototypes, one less intelligent and irritating showed a substantial impact of negative emot
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Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality Worldshorter judging times. Furthermore, we found that participants relied on visual information as judgments became more difficult, even though they were asked to make decisions using haptic stimuli only.
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Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction? found the experience of having an emotional avatar in the interface a pleasant one. Thus, we conclude that virtual characters could improve the interaction between elderly people and machines, but this would depend greatly on the request task.
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