书目名称 | Unity Networking Fundamentals | 副标题 | Creating Multiplayer | 编辑 | Sloan Kelly,Khagendra Kumar | 视频video | | 概述 | Illustrates low-level alternatives to the deprecated HLAPI networking in Unity.Covers Software as a Service (SaaS) as well as peer-to-peer and client-server networking.Does not use third-party tools o | 图书封面 |  | 描述 | Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture...The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network...By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games...What You Will Learn..Know the difference between TCP and UDP, and the pros and cons ofthese protocols.Create client-server multiplayer games in Unity using C#.Receive and process data from a remote server using RESTful APIs.Understand latency and how to mitigate its impact ..Who This Book Is For.Readers familiar with Unity and C# development who want to create multiplaye | 出版日期 | Book 2022 | 关键词 | Unity; Networking; Socket Programming; TCP; UDP; Serialization; RESTful APIs | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4842-7358-6 | isbn_softcover | 978-1-4842-7357-9 | isbn_ebook | 978-1-4842-7358-6 | copyright | Sloan Kelly and Khagendra Kumar 2022 |
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