书目名称 | Understanding 3D Animation Using Maya | 编辑 | John Edgar Park | 视频video | | 概述 | New 3-D animation resource, suitable for coursework or self-study, presents all the basic concepts and Maya software background needed for learning animation techniques and creating sophisticated, sta | 图书封面 |  | 描述 | .Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. .Understanding 3-D Animation Using Maya. covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial ‘concepts‘ section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. .Topics and features: .- Proven method that emphasizes preliminaries to every chapter.- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques.- Skills reinforced with tutorials and chapter projects.- Real-world experience distilled into helpful hints and step-by-step guides for common tasks. | 出版日期 | Book 2005 | 关键词 | 3-D animation; 3D; 3D graphics; Autodesk Maya; Character animation; Image rendering; Maya; animation; comput | 版次 | 1 | doi | https://doi.org/10.1007/b138279 | isbn_softcover | 978-0-387-00176-0 | isbn_ebook | 978-0-387-26904-7 | copyright | Springer-Verlag New York 2005 |
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