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Titlebook: Understanding 3D Animation Using Maya; John Edgar Park Book 2005 Springer-Verlag New York 2005 3-D animation.3D.3D graphics.Autodesk Maya.

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发表于 2025-3-21 19:43:01 | 显示全部楼层 |阅读模式
书目名称Understanding 3D Animation Using Maya
编辑John Edgar Park
视频video
概述New 3-D animation resource, suitable for coursework or self-study, presents all the basic concepts and Maya software background needed for learning animation techniques and creating sophisticated, sta
图书封面Titlebook: Understanding 3D Animation Using Maya;  John Edgar Park Book 2005 Springer-Verlag New York 2005 3-D animation.3D.3D graphics.Autodesk Maya.
描述.Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. .Understanding 3-D Animation Using Maya. covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial ‘concepts‘ section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. .Topics and features: .- Proven method that emphasizes preliminaries to every chapter.- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques.- Skills reinforced with tutorials and chapter projects.- Real-world experience distilled into helpful hints and step-by-step guides for common tasks.
出版日期Book 2005
关键词3-D animation; 3D; 3D graphics; Autodesk Maya; Character animation; Image rendering; Maya; animation; comput
版次1
doihttps://doi.org/10.1007/b138279
isbn_softcover978-0-387-00176-0
isbn_ebook978-0-387-26904-7
copyrightSpringer-Verlag New York 2005
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发表于 2025-3-21 23:34:38 | 显示全部楼层
https://doi.org/10.1007/b1382793-D animation; 3D; 3D graphics; Autodesk Maya; Character animation; Image rendering; Maya; animation; comput
发表于 2025-3-22 04:05:45 | 显示全部楼层
nd dem Zwecke der Abhandlung, eine Aussage über die Spannungen zu geben, die in Ballonhüllen auftreten, beziehen sich die behandelten Fälle nur auf Rotationsflächen; dabei werden als äußere Kräfte jene angenommen, die tatsächlich auf Ballonhüllen einwirken.
发表于 2025-3-22 04:36:31 | 显示全部楼层
en gemischt und bis in die Nähe der jeweiligen Zersetzungstemperatur der reinen Mineralien erhitzt. Röntgenographisch ergab sich bei all diesen Versuchen keine Aufweitung oder Kontraktion der Gitter. Die Elastizität der Strukturen reicht nicht aus, um röntgenographisch nachweisbare Mengen Fremdionen einzubauen.
发表于 2025-3-22 11:00:23 | 显示全部楼层
rn bei Beachtung von.die zu (5) analogen Aussagen, die für N= 1 - der Folgerung 7(ü) entsprechend - die Korrektur.anstelle von n.=1 =1 ⇒ a.>b.≥O erfahren und für N>1 durch.eine Folgerung aus (I. 27a-j) und (I. 30 a,b), ergänzt werden.
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发表于 2025-3-22 20:04:57 | 显示全部楼层
Adding Character, points (keyframes). In other words, the way an object gets from point A to point B to point C is determined by the tangents in the .. To use it effectively you must be familiar with the different tangent types shown in Figure 4.1.
发表于 2025-3-23 00:10:07 | 显示全部楼层
Bringing It All Together,s, dollies, zooms, etc. Once you are satisfied with the quality of your shots (tested by rendering individual frames at the beginning, middle, and end of a camera shot) you can set the Render Globals to render each sequence of frames.
发表于 2025-3-23 03:03:03 | 显示全部楼层
978-0-387-00176-0Springer-Verlag New York 2005
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