书目名称 | The Computer Graphics Manual | 编辑 | David Salomon | 视频video | | 概述 | Provides comprehensive coverage of the field of computer graphics.Suitable as both a textbook for students and a manual for professionals.Contains exercises throughout the text, with solutions availab | 丛书名称 | Texts in Computer Science | 图书封面 |  | 描述 | This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. .Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.. | 出版日期 | Textbook 2011 | 版次 | 1 | doi | https://doi.org/10.1007/978-0-85729-886-7 | isbn_ebook | 978-0-85729-886-7Series ISSN 1868-0941 Series E-ISSN 1868-095X | issn_series | 1868-0941 | copyright | Springer-Verlag London Ltd., part of Springer Nature 2011 |
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