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Titlebook: Serious Games; 10th Joint Internati Jan L. Plass,Xavier Ochoa Conference proceedings 2025 The Editor(s) (if applicable) and The Author(s),

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0302-9743 elected from 63 submissions. They were organized in topical sections as follows: Artificial intelligence in serious games; Serious games analytics; Serious game design; Impact studies; Extended realities; Healthcare and wellbeing; Applications..978-3-031-74137-1978-3-031-74138-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach 12 participants from our target demographic (game analysts). The results show that segmentation significantly reduces the time needed to identify strategies, suggesting that categorizing data based on causal factors can offer analysts more intuitive and insightful explanations.
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Serious Practices for Interactive Waste Sorting Mini-gamerious games to encourage environmental education and sustainable behaviors, particularly when they incorporate user agency and community involvement. Using emerging technologies and engaging users, serious games can serve as valuable tools to promote sustainable practices and address environmental challenges.
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Students’ Use of an LLM-Powered Virtual Teaching Assistant for Recommending Educational Applicationsnd (b) identify five ways in which students incorporated JeepyTA’s recommendations for Minecraft. We conclude this paper with directions for future research and practice on supporting students in using LLMs for reflecting on their experiences and creatively adapting games for learning.
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AI as a Co-creator: A Survey on AI Support for Educational Game Authoring Toolsechnical challenges associated with developing such games often deter educators, particularly those without a background in programming. This paper focuses on the role of artificial intelligence (AI) in empowering educators to overcome these barriers by facilitating the creation of educational games
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