书目名称 | Subconscious Learning via Games and Social Media |
编辑 | Olga Sourina,David Wortley,Seongdong Kim |
视频video | http://file.papertrans.cn/882/881254/881254.mp4 |
概述 | Presents the applications of serious games in Asian healthcare and adult learning environment.Covers many different applications of educational games used in healthcare.Written by experts in the field |
丛书名称 | Gaming Media and Social Effects |
图书封面 |  |
描述 | .This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area..These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and de |
出版日期 | Book 2015 |
关键词 | Educational Games; Educational Games; Educational Technology; Edutainment Space; Game Development; Immers |
版次 | 1 |
doi | https://doi.org/10.1007/978-981-287-408-5 |
isbn_softcover | 978-981-10-1368-3 |
isbn_ebook | 978-981-287-408-5Series ISSN 2197-9685 Series E-ISSN 2197-9693 |
issn_series | 2197-9685 |
copyright | Springer Science+Business Media Singapore 2015 |