书目名称 | Stepping into Virtual Reality | 编辑 | Mario A. Gutiérrez A.,Frédéric Vexo,Daniel Thalman | 视频video | | 概述 | Presents the fundamentals of virtual reality, augmented reality and the metaverse, how and where they can be applied.Covers cutting-edge research in brain-computer interfaces, deep learning for 3D han | 图书封面 |  | 描述 | .The 2.nd. edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. This edition also provides a comprehensive look into the development of applications based on AI techniques, including Machine Learning. It covers all aspects of the topic, from the theoretical foundations to practical applications. The revised and extended chapters provide readers with an in-depth understanding of the technology and its potential applications. ..Designed as a guided tour, .Stepping into Virtual Reality 2.nd. edition .provides practical explanations of each step in the process of creating a virtual reality application. It can be used both as a textbook for a virtual reality course and as a reference for courses on computer graphics, computer animation or human-computer interaction and is essential reading for anyone interest | 出版日期 | Textbook 2023Latest edition | 关键词 | Virtual Reality; Mixed Reality; Brain-computer Interfaces; Cultural Heritage; Metaverse; Virtual Reality | 版次 | 2 | doi | https://doi.org/10.1007/978-3-031-36487-7 | isbn_softcover | 978-3-031-36486-0 | isbn_ebook | 978-3-031-36487-7 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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