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Titlebook: Social Informatics; Third International Anwitaman Datta,Stuart Shulman,Ee-Peng Lim Conference proceedings 2011 Springer-Verlag GmbH Berlin

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Government 2.0 Collects the Wisdom of Crowdses—enables and empowers citizens to participate in various functions and processes of government such as service provision, information production, and policy making. Government 2.0 is a tool for government to collect the wisdom of crowds, which helps improve service, information, and policy. Crowds
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Integration and Warehousing of Social Metadata for Search and Assessment of Scientific Knowledgeitional bibliographic data provided by digital libraries great amounts of social metadata (such as bookmarks, ”reads”, tags, comments and ”likes”) are created and accumulated by social networking services. We believe that these metadata can be fruitfully used for improving search and assessment of s
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Context-Aware Nearest Neighbor Query on Social Networksgate the social networks to find specific information. In this paper, we define a new type of queries, namely . search over social network to retrieve the nearest node to the query node that matches the context specified. CANN considers both the structure of the social network, and the profile infor
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Using Tag Recommendations to Homogenize Folksonomies in Microblogging Environmentsbringing order to the chaos of the Twittersphere. However, the percentage of messages including hashtags is very small and the used hashtags are very heterogeneous as hashtags may be chosen freely and may consist of any arbitrary combination of characters. This heterogeneity and the lack of use of h
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Design of a Reputation System Based on Dynamic Coalition Formationt have incentives to share their experience. In this paper, we propose a novel reputation system based on dynamic coalition formation where buyers with similar subjectivity and rich experience will be awarded virtual credits for helping others find trustworthy sellers to successfully conduct busines
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Guild Play in MMOGs: Rethinking Common Group Dynamics ModelsMassively Multiplayer Online Games (MMOGs). In recent years a number of models of group formation have been proposed. One such model is Johnson et al’s [10] model of group evolution. The model is motivated by commonalities observed in evolution of street gangs in Los Angeles and guilds in an MMOG (W
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