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Titlebook: Smart Graphics; 10th International S Robyn Taylor,Pierre Boulanger,Patrick Olivier Conference proceedings 2010 Springer-Verlag Berlin Heide

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楼主: Chylomicron
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The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environmeduced a new locomotion technique (LT), named “Finger-Walking-in-Place (FWIP)”, for navigation tasks in immersive virtual environments (IVEs). The FWIP was designed to map human’s embodied ability for real navigation to finger-based LT. A two-hand based implementation on a multi-touch device (i.e., L
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A Cross-Platform Framework for Physics-Based Collaborative Augmented Reality. Here we aim to integrate desktop and handheld AR into a cross-platform environment in which personal-computer and mobile users can collaborate with each other in a shared scene to accomplish physically realistic experiences during the course of interaction. Particularly, users can intuitively pick
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Automatic Speed Graph Generation for Predefined Camera Pathsifferent path segments is key for allowing users to perceive and understand the scene while maintaining their attention. Current tools for speed adjustment of camera motion along predefined paths, such as keyframing, interpolation types and speed curve editors provide the animators with a great deal
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Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Groupinggital freehand sketching. With this machine learning approach, no database of explicit object representations is used for template matching on a complete scene—instead, grouping decisions are based on limited spatio-temporal context. We employ two different classifier formalisms for this time series
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A Method for Reconstructing Sketched Polyhedral Shapes with Rounds and Filletse corresponding object, with rounds and fillets applied. This method is useful both as a component of computer-aided sketching tools and in determining design intent—although rounds and fillets are common in engineering parts, they often conceal design intent, which is more easily determined from th
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Pressure-Based 3D Curve Drawingsing 2D input devices have been developed extensively, they are mostly indirect, with the need of multiple viewpoints or multiple lines to specify a 3D curve. We propose a simple technique to directly specify a 3D curve - using pen pressure to draw a single line of varying thickness, and mapping the
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