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Titlebook: Simulation Gaming Through Times and Disciplines; 50th International S Marcin Wardaszko,Sebastiaan Meijer,Mariola Grzybow Conference proceed

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楼主: fungus
发表于 2025-3-30 09:01:22 | 显示全部楼层
Can the Veil of Ignorance Create Consensus?IMBY) issue. The Siting for a Contaminated Waste Landfill Game simulating conflicts related to the site selection of a contaminated waste landfill created by the accident at Fukushima nuclear power plant was developed with the veil of ignorance implemented as the prevailing social structure. The gam
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The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopiao assess the quality of the game created by the experts, and 3) to evaluate the satisfaction of the samples towards the game. This game was qualitatively evaluated by three experts in gaming development through a purposive sampling. Thirty participants were recruited via accidental sampling method t
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The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. organizations) and technical (e.g. information systems) interact with each other, collaboration can be challenging. One of the barriers identified that hampers collaboration is trust. To understand the influence of trust on collaboration, enabled by technological innovations, simulation games in o
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The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Apprf complex systems. Simulation games are a suited approach to analyse complex systems. The process of designing and developing those games for complex systems follows certain steps. One of such steps is the definition of the underlying problem. Deriving a concrete problem statement under consideratio
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Little Things Mean a Lot in Simulationse business game I am using designed to teach the concepts I want it to? Are the teams balanced in terms of ability? Is the room designed correctly for little group discussions? There may also be other, simpler, and more controllable conditions to worry about that some would call, “the little things”
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