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Titlebook: Silent Renoir; Philosophy and the I Colin Davis Book 2021 The Editor(s) (if applicable) and The Author(s), under exclusive licence to Sprin

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书目名称Silent Renoir
副标题Philosophy and the I
编辑Colin Davis
视频video
概述The only book specifically focussed on Jean Renoir’s silent films.Develops a philosophical account of issues in the interpretation of early film.Re-interprets the early work of a major film director
图书封面Titlebook: Silent Renoir; Philosophy and the I Colin Davis Book 2021 The Editor(s) (if applicable) and The Author(s), under exclusive licence to Sprin
描述.Jean Renoir (1894-1979) is widely regarded as one of the most distinguished directors in the history of world cinema. In the 1930s he directed a string of films which stretched the formal, intellectual, political and aesthetic boundaries of the art form, including works such as .Le Crime de Monsieur Lange., .La Grande Illusion., .La Bête humaine. and .La Règle du jeu.. However, the great director’s early work from the 1920s remains almost completely unknown, even to film specialists. If it is discussed at all, it is often seen to be of interest only insofar as it anticipates themes and techniques perfected in the later masterpieces. Renoir’s films of the 1920s were sometimes unfinished, commercially unsuccessful, or unreleased at the time of their production. This book argues that to regard them merely as prefigurations of later achievements entails a failure to view them on their own terms, as searching, unsettled experiments in the meaning and potentialof film art..
出版日期Book 2021
关键词Jean Renoir; Aesthetic Boundaries; World Cinema; 1920s; Political Cinema
版次1
doihttps://doi.org/10.1007/978-3-030-63027-0
isbn_softcover978-3-030-63029-4
isbn_ebook978-3-030-63027-0
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive licence to Springer Nature Switzerl
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Colin Davislder to create a full-featured 2D adventure game that you ca.SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In. Learn SpriteBuilder for iOS Game Development., experienced game developer and author Steffen Itterheim
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Colin Davislder to create a full-featured 2D adventure game that you ca.SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In. Learn SpriteBuilder for iOS Game Development., experienced game developer and author Steffen Itterheim
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Colin Davison environment. We believe that there are two principal aspects to using machine learning. The first is being able to build any sort of machine learning model and not integrate it with any application (standalone model). The other, more impactful aspect involves taking the trained machine learning m
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