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Titlebook: Serious Games Development and Applications; Third International Minhua Ma,Manuel Fradinho Oliveira,Klaus-Dieter Th Conference proceedings

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Constructionist Learning in Anatomy Education,ng practice, i.e. students design and develop serious games for anatomy education using the Unity 3D game engine. Students are engaged in this process not only as consumers of serious games, but as authors and creators. The benefits of this constructionist learning approach are discussed. Five domai
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Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games,y. In this respect, this study aims to describe the adaptation and personalization mechanism through the analysis of a case study developed in three countries and learning contexts. The adaptation is analyzed through the perspective of the perceived usability, utility and ease of use of the game in
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