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Titlebook: Search and Planning Under Incomplete Information; A Study Using Bridge Ian Frank Book 1998 Springer-Verlag London Limited 1998 Pattern Matc

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Planning Literature, carried out in a domain. The ultimate aim of planning is then typically to find a . (.., a sequence with no variables) which, when executed in the initial state of some problem, will produce the desired . or sequences of states in the domain. This is relevant to Bridge since declarer play involves
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Search in Games with Incomplete Information,s. In order to actually use the output of such a planner to play the game of Bridge, it is necessary to identify the . strategy from amongst the possibilities produced by the planner. The original version of F. [23] contained no mechanism for this, simply selecting the left-most branch at each choic
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Identifying The Best Strategy: Tackling Non-locality,of exhaustive strategy minimisation will only be feasible on the smallest of game trees. In this chapter, we therefore examine alternative ways in which the effects of non-locality can be dealt with. However, we have already noted that we know of no . that identifies guaranteed optimal strategies mo
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Interleaving Plans with Dependencies,ich are then solved independently. The single-suit lines of play that have emerged from our discussions in the previous three chapters are the first stage in this process, allowing the subproblems of individual suits to be tackled. However, it is widely recognised that although such subproblems are
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Re-introducing Neglected Actions,-problems that are solved independently. We then introduced an interleaving architecture which addressed the first of these: that of coping with possible dependencies when trying to combine together separate plans formed for the subgoals. Here, we address the second problem: the possibility that som
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The Bridge Search Space Size,yer starts the game holding . cards. We use our results to assess the relative potential of knowledge-based and brute-force approaches to the game, and also speculate on the future of Bridge playing programs in general.
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