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Titlebook: Rotation Transforms for Computer Graphics; John Vince Textbook 2011 Springer-Verlag London Limited 2011 Computer graphics/ games.Geometric

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发表于 2025-3-21 19:23:25 | 显示全部楼层 |阅读模式
书目名称Rotation Transforms for Computer Graphics
编辑John Vince
视频video
概述Introduction to all the mathematical techniques employed in the book.Clear and concise explanations of 2D and 3D rotation transforms.Large number of illustrations to clarify rotational movements.Inclu
图书封面Titlebook: Rotation Transforms for Computer Graphics;  John Vince Textbook 2011 Springer-Verlag London Limited 2011 Computer graphics/ games.Geometric
描述.Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. .Rotation Transforms for Computer Graphics. covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. .The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa..
出版日期Textbook 2011
关键词Computer graphics/ games; Geometric algebra; Matrices; Quaternions; Rotations
版次1
doihttps://doi.org/10.1007/978-0-85729-154-7
isbn_softcover978-0-85729-153-0
isbn_ebook978-0-85729-154-7
copyrightSpringer-Verlag London Limited 2011
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Rotation Transforms in the Plane, multivector transforms to translate a point, rotate a point about the origin, and rotate a point about an arbitrary point. Finally, the chapter concludes with a summary and all the associated transforms.
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Rotation Transforms in Space,an arbitrary axis are investigated using matrices and vectors, which anticipate the quaternion rotation transforms in Chap. .. The transform for creating a perspective view of a 3D scene is developed, and the chapter concludes with a summary and a list of the transforms covered.
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