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Titlebook: Role-Playing Games of Japan; Transcultural Dynami Björn-Ole Kamm Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusive

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,Mediation—Counterpoints of Dis/Connection, or the Third Act,ertainty. The Internet’s uncertainty of interest in the third Act is its ability to connect. Until very recently Japan was believed to know only computer RPGs. The plethora of Japanese non-digital games was unknown in the US or Europe until a small number of English-speaking insider-scholars and tra
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Book 2020ing an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices..         .
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Björn-Ole KammRepresents one of the first book-length scholarly studies of non-digital role-playing games (RPGs) in Japan.Takes a transcultural approach that extends beyond the national borders of Japan and challen
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