书目名称 | Role-Playing Games of Japan | 副标题 | Transcultural Dynami | 编辑 | Björn-Ole Kamm | 视频video | | 概述 | Represents one of the first book-length scholarly studies of non-digital role-playing games (RPGs) in Japan.Takes a transcultural approach that extends beyond the national borders of Japan and challen | 图书封面 |  | 描述 | This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.. . | 出版日期 | Book 2020 | 关键词 | RPG; Role-playing games; Table-top role playing; Live-action role playing; Japanese gaming; Role playing | 版次 | 1 | doi | https://doi.org/10.1007/978-3-030-50953-8 | isbn_softcover | 978-3-030-50955-2 | isbn_ebook | 978-3-030-50953-8 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl |
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