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Titlebook: RoboCup 2000: Robot Soccer World Cup IV; Peter Stone,Tucker Balch,Gerhard Kraetzschmar Conference proceedings 2001 Springer-Verlag Berlin

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Extended Q-Learning: Reinforcement Learning Using Self-Organized State Spacection-value function is represented by the summation of weighted base functions, and an autonomous robot adjusts weights of base functions at learning stage. Other parameters (center coordinates, variance and so on) are adjusted at unification stage where two similar functions are unified to a simpl
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And the Fans are Going Wild! SIG Plus MIKEor league commentary program Mike, and uses the humanoid robot Sig to provide a physical embodiment for the commentary. The use of a physical robot allows us to direct audience attention to important events by looking at them, provide more realism to the interaction between Mike and other humans in
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Design of Robocup-Rescue Viewers — Towards a Real World Emergency System —uirements for the visualization of disaster information and propose a workflow model for the disaster mitigation process. A prototype of disaster information system has been built, based on this model, and here we discuss the system from the viewpoint of information visualizations.
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From Multiple Images to a Consistent Viewses of other observed objects from images. The images are obtained by calibrated color cameras mounted on the robots. Model knowledge of the robots’ environment, the geometry of observed objects, and the characteristics of the cameras are represented in curve functions which describe the relation be
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Omni-directional vision with a multi-part mirror fulfill result from its use as the main perception system for the autonomous mobile robots used in F2000 RoboCup competitions. The more relevant requirements which have been pursued are: 1) range sensing in a quite wide region centered around the robot, with good accuracy; 2) sensing around the rob
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Observation strategy for decision making based on information criteriongenerally time-consuming and prone to errors. This paper proposes a method which constructs a decision tree and prediction trees of the landmark appearance that enable a mobile robot with a limited visual angle to observe efficiently and make decisions without global positioning in the environment.
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Towards a Logical Approach for Soccer Agents Engineering also the careful and efficient programming of low-level facilities like ball interception. With this hypothesis in mind, the development of RoboLog Koblenz has been continued. As before, the focus is laid on the declarativity of the approach. This means, agents are implemented in a logic- and rule-
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