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Titlebook: Rendering with mental ray®; Thomas Driemeyer Book 20001st edition Springer Science+Business Media New York 2000 3D.C programming language.

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Scene Construction,g a text editor, but in general scenes will be too complex for that and are created by modeling, animation, and CAD tools instead. However, This book uses simple scenes that can be typed in with a text editor, or taken from the sample scenes provided with the mental ray distribution.
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Book 20001st editionental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray’s scene description language and the standard shader lib
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used to characterize rock deposits. Their classification is discussed below. Detailed information on ECS can be gleaned from reviews: Dilcher, 1974; Edwards .., 1982; Kidwai, 1981; Krassilov, 1968, 1978a; Mehra and Soni, 1983; Meyen, 1965; Pant, 1965; Rasmussen, 1981; Roselt and Schneider, 1969; Sa
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Overview,This chapter presents a brief overview of the features and concepts used by mental ray.
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Surface Shading,This chapter discusses surface properties of geometric objects. When the camera sees a geometric object in the scene, the mental ray rendering software needs to determine the color of every point on the object. In addition to the object color this may include:
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Light and Shadow,All scene examples in the preceding Surface Shading chapter defined light sources that illuminate objects in certain ways. A light source provides light whose effect is taken into account when illuminating surfaces or volumes. Two main kinds of illumination are distinguished:
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