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Titlebook: Rendering Techniques 2000; Proceedings of the E Bernard Péroche,Holly Rushmeier Conference proceedings 2000 Springer-Verlag Wien 2000 Anima

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Exact Illumination in Polygonal Environments using Vertex Tracing,s leads to a fast, low-overhead algorithm for exact illumination computation that involves no explicit polygon clipping and is applicable to direct lighting and to radiosity gathering across surfaces or at isolated points.
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Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs,ethods for view cells, it is able to conservatively compute all forms of occluder interaction for an arbitrary number of occluders. We describe an application of this algorithm to urban environments. A walkthrough system running an 8 million polygon model of the city of Vienna on consumer-level hardware illustrates our results.
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https://doi.org/10.1007/978-3-7091-6303-0Animation; Bildbearbeitung; Computergraphik; Monte Carlo; Rendering; computer graphics; model; modeling
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