书目名称 | Real-Time Graphics Rendering Engine |
编辑 | Hujun Bao,Wei Hua |
视频video | http://file.papertrans.cn/823/822267/822267.mp4 |
概述 | Contains both scientific theories and practical tips for algorithms.Based on original research and development experiences of the authors, who offer their insight.Unlike computer graphics texts, this |
丛书名称 | Advanced Topics in Science and Technology in China |
图书封面 |  |
描述 | ."Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. .Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.. |
出版日期 | Book 2011 |
关键词 | ATSTC; ZJUP; computer graphics |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-642-18342-3 |
isbn_ebook | 978-3-642-18342-3Series ISSN 1995-6819 Series E-ISSN 1995-6827 |
issn_series | 1995-6819 |
copyright | Springer-Verlag Berlin Heidelberg 2011 |