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Titlebook: Pro OpenGL ES for iOS; Mike Smithwick Book 2011 Mike Smithwick 2011

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Putting It All Together,Well, now we’ve made it all the way up to Chapter 8. This is when we can take what was learned from the exercises up to this point and slap it together into a more complete solar-system model. And afterward, I hope you will say, “Wow! That’s kinda cool!”
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,Performance ‘n’ Stuff,When dealing with 3D worlds, performance is nearly always an issue because of the intensive mathematics required for even simple scenes. If all you want to render is a bouncing cube, then not to worry, but if you want to display the universe, you’ll always be concerned about performance.
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Mike SmithwickGL has set the standard for 3D computer graphics, and is an essential aspect of i. Phone, i. Pad, and i. OS development..This book offers everything you need to know, from basic mathematical concepts
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