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Titlebook: Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference (NiDS 2022); Akrivi Krouska,Christos Troussas,Jaime C

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楼主: nourish
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Extended Technology Acceptance Models for Digital Learning: Review of External Factorsning technologies. Digital learning is any type of learning that uses technology, such as Internet, social media, web technologies, multimedia, mobile devices, etc. Since digital learning has dominated in education nowadays, measuring the acceptance of this technology and predicting the behavioral i
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Employing FFNN and Learning Styles to Improve Knowledge Acquisition in Educational Digital Games can advance their knowledge level and improve their and learning outcomes. The digital game has ten stages and its main scope it to teach the players basic computer science concepts. In each stage, there are agents who give the learning units to the player in the gamified environment. The learning
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A 2D Platform Game Offering Personalized Guidance to Players to Promote Environmental Awareness The game, by analyzing the user, is responsible to aid him by giving him/her personalized guidance. The novelty of this approach is that it uses elements of the Montessorian theory, the phenomenon of addictive reflexes by Ivan Pavlov and the learning levels model suggested by Prensky. The Montessor
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