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Titlebook: Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference (NiDS 2022); Akrivi Krouska,Christos Troussas,Jaime C

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Anastasia Romanovna Donsckaia,Yulia Alexandrovna Orlova,Stanislav Vladislavovich Stepanov,Dmitry Romn 1961 and is used in conjunction with numerous other subsequently identified ‘Einstein‘ files as the basis of this fascinating book. In particular, the author carefully scrutinizes Einstein‘s FBI file from 1950-55 against mostly unpublished material from European including Soviet sources and presen
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Personalized Learning in an Intelligent Educational Systems, and assessing learners’ knowledge. The approaches to an automatic selection and generation of personalized learning paths using the proposed model are considered. The goal is to accommodate tutoring to students’ real-time learning advance and make learning paths, activities, and resources meet learners’ individual needs and preferences.
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Evaluating E-Learning Process on Virtual Classroom Systems Using an ISO-Based Modeling platforms in a virtual classroom is proposed, aiming at the satisfaction of students and teachers. Finally, four modern software products that are widely used for the e-learning process in a virtual classroom are assessed, based on the proposed evaluation standard.
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Modeling the Knowledge of Users in an Augmented Reality-Based Learning Environment Using Fuzzy Logict, using the technology of fuzzy weights in a rule-based decision-making module. As a testbed of this research, the developed system has been incorporated in the laboratory course deliveries of a computer-aided-design university course, and has been evaluated by the students during the 2021–22 winter semester.
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A 2D Platform Game Offering Personalized Guidance to Players to Promote Environmental Awarenessdering these theories, the reply mechanism of the game constructs personalized feedback that can aid the user through the levels of the game rendering the learning progress more natural and personalized.
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