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Titlebook: New Media and Learning in the 21st Century; A Socio-Cultural Per Tzu-Bin Lin,Victor Chen,Ching Sing Chai Book 2015 Springer Science+Busines

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Effects of Digital Gaming Among Children and Adolescents in Singapore: A Summary of Research Findin the ages of 9 and 17, with the main objective of investigating positive and negative effects in playing video games. Negative effects referred to pathological play, aggression and mental health problems. Positive effects investigated included prosocial behaviour and empathy and social relationships. Results from published papers are summarised.
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978-981-10-1328-7Springer Science+Business Media Singapore 2015
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New Media and Learning in the 21st Century978-981-287-326-2Series ISSN 2211-4874 Series E-ISSN 2211-4882
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