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Titlebook: New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies; Michael Filimowicz,Veronika Tzankova Book 2018 Springer

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楼主: Ford
发表于 2025-3-25 06:46:03 | 显示全部楼层
Interaction Design for Metacreative Systems,ion—the automation of creative tasks with machines—as a domain that is usefully examined from a 3rd wave HCI approach. We discuss four general human-computer interaction activities that commonly appear in metacreation: (1) metagenerating form; (2) searching/finding; (3) helping machines learn; and (
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发表于 2025-3-25 13:51:19 | 显示全部楼层
,Denaturalizing 3D Printing’s Value Claims,ons, we argue, can be traced to values that are threaded into 3D printing’s DNA. By historically situating the social context of 3D printing, tracing its roots to the CAD/CAM revolution of the 1950s and 1960s, we denaturalize assumptions about the technology’s users, its modes of interaction, and it
发表于 2025-3-25 18:16:16 | 显示全部楼层
Physical Computing | When Digital Systems Meet the Real World,the physical world. In education, ‘physical computing’ courses have captured this interest, introducing code through its physical interactions. Interpreted more broadly, physical computing sits at the nexus of a number of strands within HCI including tangible interaction, ubiquitous computing, and s
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发表于 2025-3-26 03:33:08 | 显示全部楼层
Inclusion in the Third Wave: Access to Experience,re integrated into our lives beyond work, there are increasing opportunities for people with disabilities to have new experiences through technology. However, we argue design knowledge and practice in inclusive design has lagged behind the broader HCI field in two different, but related, ways. First
发表于 2025-3-26 05:30:03 | 显示全部楼层
Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Ex as part of an awareness campaign. The design of the application creates a short narrative simulation from a first-person perspective, which conveys aspects of what it may be like for a child on the autistic spectrum to experience a stressful situation precipitated by environments with ‘too much inf
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Sonification and HCI,pose of using such a framework in a participatory context is to provide the possibility to create shared design knowledge in sonification and building new sonification designs on top of the prior work. From the early stages of the project involving the domain scientists in the process seemed to be a
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Media Poetics and Cognition in Colocative Audiovisual Displays, sounds in spatial localization to their visual cues. Two such systems have been designed to date, the author’s Pixelphonics system and the Allosphere facility at University of California at Santa Barbara. While both technologies are prototypes, and thus lacking in a rich historical tradition that m
发表于 2025-3-26 20:46:23 | 显示全部楼层
Language Technology and 3rd Wave HCI: Towards Phatic Communication and Situated Interaction,ted by a confluence of factors, and one which applies equally to the processing of written and spoken language. Notably, the so-called ‘phatic’ aspects of linguistic communication are coming into focus in this work, where linguistic interaction is increasingly recognized as being fundamentally situa
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